69 Royalty-Free Audio Tracks for "Racing Game"

00:00
00:17
This is a plasma pulse engine for spaceships, hover bikes/ boards, etc. The engine starts up at 00. 000 ms. Then stage one starts at 02. 400 ms. Stage two at 04. 800 ms. Stage three at 07. 200 ms. Stage four 09. 600 ms. Then the engine shuts down starting at 12. 000 ms. To change "gears" set position to the stage start then play. To "run" in each stage loop from start time +. 144 to stage end time(next stage start time) -. 083. You may have to figit the numbers. I haven't actually tested any of this. I don't really program any more. But, in theory it should work.
Author: Wmquincy
00:00
00:01
Eas: hpashdsphadhpsadhp. This sound will be officially used in the successful games "tcm racing".
Author: Nfsmaster
00:00
00:06
The sound of a Snow Mobile driving in the snow. Great for wintertime or snow themed scenes or games. Recorded at a national park.
Author: NPS.gov
00:00
01:28
This racing vehicles recording 2 track. It might be viable for use in racing and driving video games. But over the past few years, games emerged as some of the top-selling products in video and computer gaming. The main focus in such a project would be on generating a score by merging a few sounds in the background of the soundtrack (such as bumping or breaking) with specific vehicle sound effects (such as braking). Loops would be used to affect pre-composed music, using live data to change the mix and instrumental direction (such as the dynamics, texture or timbre), or even the pitch, rhythm or tempo), moreover, the musical soundtrack for racing vehicle gameplay could be stored in a memory card to use in digital sport car sounds unit that convenient sound effects according to the processes, which is essential to participate in the training driver by granting the user with more information. In real life, the driver has more sensory information.
Author: Kurd
51 - 69 of 69
/ 2